Our first release, Concurrency, is a multi-genre game that doesn't reveal exactly what it is from the start. You have to play through it to uncover all the hidden content just beneath the surface. It was made by myself alone over the course of ~6 months, and was greenlit in under a month.
A twin-stick shooter based on possession. Stealth and Action game modes planned. The project has been in development for a few months now, but still has a long way to go. For updates, follow us on social media or check out our development blog. If you'd like to contact us with suggestions or offer your services, feel free to shoot us an email.
A free game made in under 30 hours for the first ever Game Maker's Toolkit game jam. You operate a bar in space, and have to reach your customer on the other side of a procedurally generated gauntlet of asteroids, turrets, and glass panes. Your health is your ammo and your currency. There is only one button. Guess what it is.